Section 3 of The Promotion and Regulation of Online Gaming Act, 2025: Recognition and promotion of e-sport.

The Promotion and Regulation of Online Gaming Act, 2025

  • Act 32 of 2025
  • Ministry of Electronics and Information Technology
About this Act

An Act to promote and regulate the online gaming sector including e-sports, educational games and social gaming; to provide for the appointment of an Authority for coordinated policy support, strategic development and regulatory oversight of the sector; to prohibit the offering, operation, facilitation, advertisement, promotion and participation in online money games through any computer resource, mobile device or the internet, particularly where such activities operate across State borders or from foreign jurisdictions; to protect individuals, especially youth and vulnerable populations, from the adverse social, economic, psychological and privacy-related impacts of such games; to ensure the responsible use of digital technologies; to maintain public order and protect public health; to safeguard the integrity of financial systems and the security and sovereignty of the State; to establish a uniform national level legal framework in the public interest; and for matters connected therewith or incidental thereto.

All sections
    (1) The Central Government shall take steps as it considers necessary to recognise and register e-sports with the Authority or agency, as the case may be, as a legitimate form of competitive sport in India and to promote and develop e-sports.
    (2) Without prejudice to the generality of sub-section (1), such steps may include—
    (a) formation of guidelines and standards for the organisation and conduct of e-sports events;
    (b) establishment of training academies, research centres and other institutions dedicated to advancement of e-sports;
    (c) introduction of incentive schemes, awareness campaigns and public outreach programmes to encourage innovation and establishment of new enterprises to create e-sport technology platforms;
    (d) coordination with State Governments and recognised sporting federations for integration of e-sports within broader sporting policy initiatives; and
    (e) such other measures which are necessary to promote the sector, as may be prescribed.

Source: Ministry of Electronics and Information Technology, Govt. of India (text with the Corrigenda of 28 August 2025). Check the official Gazette before relying on it in court. Not legal advice. Free legal aid: 15100 (NALSA) · Know your rights

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