Section 4 of The Promotion and Regulation of Online Gaming Act, 2025: Recognition and development of online social games.
The Promotion and Regulation of Online Gaming Act, 2025
About this Act
An Act to promote and regulate the online gaming sector including e-sports, educational games and social gaming; to provide for the appointment of an Authority for coordinated policy support, strategic development and regulatory oversight of the sector; to prohibit the offering, operation, facilitation, advertisement, promotion and participation in online money games through any computer resource, mobile device or the internet, particularly where such activities operate across State borders or from foreign jurisdictions; to protect individuals, especially youth and vulnerable populations, from the adverse social, economic, psychological and privacy-related impacts of such games; to ensure the responsible use of digital technologies; to maintain public order and protect public health; to safeguard the integrity of financial systems and the security and sovereignty of the State; to establish a uniform national level legal framework in the public interest; and for matters connected therewith or incidental thereto.
(2) Without prejudice to the generality of sub-section (1), such steps may include—
(a) creation of mechanism for the registration of online social games;
(b) creation of platforms or programmes to support the development and distribution of online social games;
(c) supporting initiatives aimed at increasing public access to safe and age-appropriate social gaming content;
(d) undertaking awareness programmes to highlight the positive use of social games for recreation, skill-development and digital literacy;
(e) coordination with State Governments and educational or recreational institutions for promotion of social gaming as part of broader digital engagement strategies; and
(f) such other measures which are necessary to promote the sector, as may be prescribed.